Primeval Games Press


  • 17 Mar 2005 – Review of Dead Inside

    I've reviewed Chad Underkoffler's RPG, Dead Inside, over at Check it out.

  • 16 Mar 2005 – Hmm...

    Apparently Gaming Report is no longer accepting my press releases regarding the interviews. Which is funny because they took the first three. And to my mind, they're of a lot more universal interest than at least 10% of the random stuff they do post (e.g. pictures of somebody's game in action at GAMA). If anyone has some kind of inside lead on the thought processes of GR's editors, share with the rest of us, huh?

  • 15 Mar 2005 – Interview with Chad Underkoffler

    This week I talk with Chad Underkoffler of Atomic Sock Monkey Press, author of Dead Inside and Ninja, Monkey, Pirate, Robot!

    Interview with Chad Underkoffler

  • 8 Mar 2005 – Interview with Alexander Cherry

    We have a new interview, this time with Alexander Cherry, author of Fastlane and owner of Twisted Confessions.

    Interview with Alexander Cherry

  • 3 Mar 2005 – About the Interviews

    I thought it might be good to explain why I'm doing the designer interview series and where they're going. First, thanks to everyone who's read and expressed interest in the interviews.

    So, do a interview series? It has a very definite purpose. I have questions about role-playing, game design and the hobby. Questions that I want to think about and want to get answers to. Who better to ask then other game designerswho themselves have to think about these things? As soon as those questions get answered--for me--or I run out of people I want to ask about them, the series will end.

    So you see that it's really a very selfish project, all about me. You can make it less selfish by telling me what you think of it and making for questions you'd like answered. If I'm interested in them too, maybe you'll get your wish.*

    *That's my dry sense of humor at work. Please do send your suggestions.

  • 1 Mar 2005 – Interview with Vincent Baker

    We've got another Designer Interview up for you. This week, Vincent Baker of lumpley games, author of Dogs in the Vineyard and kill puppies for satan.

    Interview with Vincent Baker

  • 25 Feb 2005 – TotG Price Reduced

    Since TotG has now paid for itself, I'm reducing the price. $12 for the print copy and $6 for the pdf.

  • 24 Feb 2005 – TotG: Distilled

    I'm hard at work on a not-so-secret update to Trials. Read more here.

    Also, no new interiew yet, but within the next few days I hope.

  • 21 Feb 2005 – Conspiracy of Shadows

    I've written up a review of Keith Senkowski's Indie-RPG Conspiracy of Shadows, the game of medieval horror. Check out the review at and the game at Bob Goat Press.

  • 19 Feb 2005 – Hiccup

    We had a minor problem with the forum, whereby an error was generated at log-in. It's been fixed now.

  • 17 Feb 2005 – PHP

    So I've switched over to a new server and got the whole place running on php now, so you'll never need to mess with filenames. Plus it's a big load off my back for any changes down the road. If you catch any trouble, please .

  • 16 Feb 2005 – Designer Interview: Keith Senkowski

    The second in our series of desigenr interviews is now up. This week, Keith Senkowski of Bob Goat Press, publisher of Conspiracy of Shadows.

    Interview with Keith Senkowski


    You'll also notice that we have some forums now. Pop on over to discuss the interview series, PGP's games, or game design.

  • 12 Feb 2005 – The Future of Trials

    As some of you may have noticed in my response to Demetrius's review, I'm indeed working on a new edition of Trials of the Grail. This will be not just a re-write but also a re-focus as well. What exactly that means I may elaborate on later, but in terms of presentation I'm trying to take cues from Dogs in the Vineyard and Sorcerer (as everyone probably should).

    In the mean time, I've issued an “Interim Edition” of Trials. The text has been simplified a bit, for one thing. I'm so used to an over-wrought academic style, I barely notice it any more. But others do. I've also taken some other advice and stripped out all the images. No art is better than bad art—and mine was never great, having been done at a rushed pace as well. So this version is cleaner. It may please a few people in particular, but the real deal is in the pipe, so to speak.

    I'm also thinking of doing the next edition in a comic-book sized printing. Do people like that sort of thing? .

  • 8 Feb 2005 – Designer Interview: Clinton R. Nixon

    I'm pleased to announce a new regular feature at PGP, the Designer Interview. In each installment I'll talk to a game designer about role-playing, game design and the hobby at large. I'll be choosing designers who I find interesting and who are producing compelling games, hopefully every week or so. Read the first installment:

    Interview with Clinton R. Nixon

  • 7 Feb 2005 – Another Trials Review

    Demetrius Morgan has completed a review of TotG over at Here's an excerpt I liked:

    Sound simple enough, right? Ah but there is [a] wrinkle. The author decided not to limit the scope of the game strictly to the environs of a medieval Arthurian setting. Which, depending upon your point of view, is either a bit of brilliance or total gonzo madness.

    Why not both? Read the review.

News Archive: Jan– 2005 / Jul–Dec 2004 / Feb–Jun 2004